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GE Zones

Posted: Sun Nov 11, 2007 3:00 pm
by anthoni_c
I'm not good at python but I think simple rendering zones would improve the performance greatly. Say if a player is in a rectangular volume (and certain conditions are met) it renders the polys otherwise it does not.

Posted: Sun Nov 11, 2007 7:58 pm
by Caronte
Blender GE as a better method "Frustum Culling".
Render zones was the previous method.