Blender as an 3D editor for Delphi 3D engines

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Blender as an 3D editor for Delphi 3D engines

Post by tmtlib » Mon Jan 07, 2008 2:33 am

New release of TRIPLE DASH GARLIC 3D!

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- Wonderful collision detection system (non-polygonal technology using Z-Buffer)
- Collision response
- Software bone weight skinning
- Materials with glsl shader support
- Python script for exporting 3D models and animations from Blender 2.45

Download: http://www.igrodel.ru/tdg3d/tdg-2008-3-13.zip (1mb)
Download latest: http://www.igrodel.ru/tdg3d/


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This project made for all those delphi programmers who want to load skeletal animated models in Delphi 3D engines. It's second release of my NFT loader and NFT exporter for Blender. Script nft_export.py able to export mesh data, armature data, animation sequences and textures. I will be happy to hear your comments and suggestions.

edited by admin, so the post shows
Last edited by tmtlib on Thu Mar 13, 2008 2:19 pm, edited 4 times in total.

Caronte
Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Mon Jan 07, 2008 4:24 pm

I haven't programmed with Delphi recently, but I download your code to take a look in a future.
Thanks for sharing ;)
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Wed Jan 09, 2008 3:51 am

Caronte wrote:I haven't programmed with Delphi recently, but I download your code to take a look in a future.
Thanks for sharing ;)
New version released. Now with quaternion support. Plus some script for easy modelling with metaballs. Sorry, only russian tutorial included.

http://www.igrodel.ru/files/nft-mocap-2008-1-9.7z

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tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Wed Feb 20, 2008 2:19 pm

updated! Download newest version!
DOWNLOAD: http://www.igrodel.ru/upload/myengine-2008-2-20.zip (771kb)

Caronte
Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Wed Feb 20, 2008 9:43 pm

Thanks
Looks good :shock:
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Sun Mar 02, 2008 3:22 pm

Caronte wrote:Thanks
Looks good :shock:
New release!

changes.txt
TripleDashGarlic 2008.3.2

- added materials support
- added external GLSL shaders support
- global variables moved to myvariables.pas
- tested on Delphi Turbo Explorer
- renamed MyEngine to TripleDashGarlic

Download: http://www.igrodel.ru/tdg3d/

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Thu Mar 13, 2008 2:20 pm

new release!

v 2008/3/13
- improved collision detection module integration
- better object loading code: different objects can use one model
- better triangle rendering code: no more glBegin-glEnd per triangle
- added relative path support for models (now data files saved in '.\media\' directory)
- added alpha scripting and ai interfaces
- fixed color problem

SaltyOREO
Posts: 37
Joined: Thu Apr 19, 2007 8:12 pm
Location: Colorado

Post by SaltyOREO » Sat Mar 15, 2008 8:21 am

Jesus Christ!!!!!!! How fast do they make new versions of that program :lol:

Link please sir (for the newest one) Thanks for the sharing

SaltyOREO

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Post by jesterKing » Sat Mar 15, 2008 8:57 am

SaltyOREO wrote:Link please sir (for the newest one) Thanks for the sharing
See the first post as well as subsequential posts for links to the homepage.

/Nathan

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

update

Post by tmtlib » Fri Mar 21, 2008 1:35 pm

v 2008/3/21
- new more powerful functions added
- added post-processing shader functions
- better GLSL shader support
- collision detection improvements
- fixed material management errors
- some changes in nft_export.py for Blender 2.45

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download: http://www.igrodel.ru/tdg3d/

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Sun Apr 06, 2008 3:01 pm

added Screen Space Ambient Occlusion shader:
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v 2008/4/5
- added simple dynamic Ambient Occlusion example
- added cameraPosition flag to shader parser
- few bugs fixed

tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Mon Apr 07, 2008 11:29 am

v 2008/4/7
- added TBN support
- added parallax mapping example
- added temporary uvscalehack global variable
- fixed ssao shader

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tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Post by tmtlib » Fri Apr 11, 2008 3:37 pm

http://www.igrodel.ru/articles/normalmapping-index.html
sorry, this page is in russian language

Download file ts-normal.zip (954kb) - it's an example of using Tangent Space Normal Maps exported from Blender! Cool!

Now ready to export Tangent Space Normal Maps from Blender!
http://www.igrodel.ru/articles/normalmapping-index.html
http://www.igrodel.ru/articles/ts-normal.zip
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tmtlib
Posts: 24
Joined: Sat Sep 02, 2006 6:17 pm

Half-Life 2 SMD

Post by tmtlib » Sat Sep 06, 2008 9:54 am

- added Half Life 2 SMD loader

http://www.igrodel.ru/tdg3d/tdg2008-9-5c.zip 2.3mb
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