Loading the models in your own project written in C++.....

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

Post Reply
Fussion289
Posts: 0
Joined: Wed Feb 25, 2009 5:44 pm
Location: Knoxville, TN

Loading the models in your own project written in C++.....

Post by Fussion289 »

Ok here goes. I know this will sound ambitious and I am currently way ahead of myself here but, I'm starting up on creating my own unique game from the ground up, again ambitious I know, and was wondering if anyone else has tried to integrate any of the aspects available into a game. I also wondered if this program rendered the data into DX equivelent files of any sort? The reason I ask is because I mainly want to be able to create the 3D charachters and other items to be used in the game using this software or possibly integrating it into the game its self. I know from the over view I saw on some of the start pages it does offer some game design of it's own but I still would like to create my own game from the ground up only because it's just a side for fun project. Any opinions and or ideas would be greately appricated. Also I am programming with Visuall C++ express 2008 and plan to make it in DirectX 10. From what I saw the source Code is in C correct? If anyone is or has attempted this or there are other posts that I could be directed to that would be much appricated.

So to rephrase/make clearer on my engrisch.

1. Is it possible to save the created 3D models in a format you can use in a game that is written in C++?
2. Is it possible to carry over certain aspects or parts of the modeling program to the game I am creating in C++??
3. I saw something on the development forum(i think that was what it was called) that the program is written in C(if so makes carrying some of the stuff over much easier)?
What mean you my engrish no well???

OTO
Posts: 60
Joined: Wed Oct 16, 2002 8:51 pm
Contact:

Post by OTO »

Hello
I'm not a programmer, bur here's my answer anyway!
You seems a bit confused, I guess...
Blender is a 3D package ( modeling, animation...) with a "game/interactivity" engine "inside".
So you can make your models and make a game with Blender
And you can interact with the game engine with Python scripts
Blender GE is "fantastic" because you can make a game without coding

You seems to have the intention of making your own "game engine"...no need to reinvent the wheel, you can use some great open source ones, like this one for ex:
http://www.ogre3d.org/

Then you can make your models/levels in Blender and export them to Ogre with the great tools available

Or this one, that works quite well with Blender:
http://www.crystalspace3d.org/main/Main_Page

Bye

Fussion289
Posts: 0
Joined: Wed Feb 25, 2009 5:44 pm
Location: Knoxville, TN

Post by Fussion289 »

OTO wrote:Hello
I'm not a programmer, bur here's my answer anyway!
You seems a bit confused, I guess...
Blender is a 3D package ( modeling, animation...) with a "game/interactivity" engine "inside".
So you can make your models and make a game with Blender
And you can interact with the game engine with Python scripts
Blender GE is "fantastic" because you can make a game without coding

You seems to have the intention of making your own "game engine"...no need to reinvent the wheel, you can use some great open source ones, like this one for ex:
http://www.ogre3d.org/

Then you can make your models/levels in Blender and export them to Ogre with the great tools available

Or this one, that works quite well with Blender:
http://www.crystalspace3d.org/main/Main_Page

Bye
I do want to code a game engine from the ground up simply because it sounds fun. Not trying to reinvent the wheel just trying to have a deeper understanding then I would if i used someone elses opensource. Not there is anything wrong with those LoL. But if there is a tool to import them I might be able to see what they did to use those models with that game and how I might be able to do so with mine. Thanks for the info :P

8)
What mean you my engrish no well???

Dream forgotten
Posts: 0
Joined: Tue Feb 24, 2009 1:26 am
Location: nicholasville

well...

Post by Dream forgotten »

I don't know about c++, but it can be done. me and my brother were working on somthing like this. There is a program (http://www.panda3d.org/) its called Panda 3D. its a free Game Engine. But you can export models and their textures (as long as those textured are done by UV) with a plugin for blender (http://superb-west.dl.sourceforge.net/s ... ortR56.zip and thats a direct link btw) but its called Chicken. it exports to .EGG and that is usable in Panda...

Oh, this may help too: Panda needs to be coded with Python. so thats the let down on that one

Post Reply