Blender and counter strike source?

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

Post Reply
deamon jack7
Posts: 0
Joined: Mon Mar 23, 2009 3:58 pm

Blender and counter strike source?

Post by deamon jack7 » Sat Aug 08, 2009 6:12 pm

hi, i don't know if this is the right place to poste things like this, but does any of your guys know if i can make a counter strike source level in blender??? i know that things like water and breakable-glass has to be maked in the SDK, but the rest of the level could might be maked in blender or what... Just curios...
¤Deamon jack7¤

arbiterchewbaccahybrid
Posts: 0
Joined: Tue Jul 28, 2009 4:55 pm

Post by arbiterchewbaccahybrid » Mon Aug 10, 2009 2:08 pm

How do you make breakable glass in blender?
I am lookin just to make a good game...

Bill gates created vista to drive pc gamers to console I am here to change that.

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Post by Skaruts » Fri Oct 09, 2009 2:14 pm

You can't make a CSS map in blender. Any type of Source Engine maps are made in the Source SDK provided with any Source Engine based game (Hl2, CSS, TF2, etc). Basically, all the geometry, AI, interaction, and map optimization is made in Source SDK. There's some good tutorials on youtube for that, but don't expect to make a good map within... a month (at the least).

What you can make in blender are models for props, weapons, player models, etc.

That will require a plugin from dvondrake to export the models for Source Engine.
http://dvondrake.com/scripts/blendersmd

Refer to SDK Docs wiki for more info on Source modeling.
http://developer.valvesoftware.com/wiki ... y:Modeling
arbiterchewbaccahybrid wrote:How do you make breakable glass in blender?
You can make breakabe glass in Source SDK itself. Or any other breakable surface, actually.

1blendypen
Posts: 0
Joined: Mon Jan 25, 2010 3:33 am
Location: u.s.

Ah, that's good. And I'm just making character models

Post by 1blendypen » Mon Jan 25, 2010 3:43 am

However, I do not have source or the money to grab a copy.

Is there anything for earlier versions? Like 1.6 and CZ?

If not I'm going to have to somehow create such a plugin.... and since I don't have programming experience, I'll probably not finish it for a year XD
just here to work on something.

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Post by Skaruts » Mon Jan 25, 2010 4:56 am

I don't know the tools for HL1 engine, nor how to get them. But I assume the only way to get them, if they're still available, is the same way as to get Source Engine tools. By buying a game from Valve.

So you have to spend money in some game if you want any of the two. The tools are free to download after that.

But I can tell you that Half-Life 2 Deathmatch is perhaps the cheapest game they have and gives you access to it. You can get the game for free, if you have an ATI or NVIDIA card, but that won't work for the SDK. Free/gift games don't give you access to anything.

From what I've seen in the steam store HL2dm costs 4€ (US $5.65)
Even cheaper than CS.

1blendypen
Posts: 0
Joined: Mon Jan 25, 2010 3:33 am
Location: u.s.

Post by 1blendypen » Mon Jan 25, 2010 7:10 am

Is that so? Ah. I guess I can get Source for my birthday-

that would make things easier :)


Thanks for the tip, though- Guess I have to look around for a job(that way I don't HAVE to pay less) and get it earlier than that, maybe? I don't know.

But again, thanks for the tip.
just here to work on something.

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Post by Skaruts » Mon Jan 25, 2010 12:53 pm

:D

Half-Life 2 is only around 15€.

I forgot to mention that the content of the sdk (models and textures, mostly) will vary, it will depend on what Valve game(s) you have. If you have hl2dm, then you have a good portion of stuff from HL2, but I dunno how it will work if you want to make a single player mod. I never tried. If you have CSS or TF2, you'll have diferent textures and models from HL2.

In other words, these tools are for modding, so you can only mod a game you have, with the content it comes with.
Of course, you can add your own content. :)

Having HL2-Episode 2, however, will give you access to the Orange Box (Ep2) engine, which is a little better and the SDK has more functionality.

KelynC
Posts: 0
Joined: Sat Feb 06, 2010 6:52 am

what is SDK?

Post by KelynC » Sat Apr 03, 2010 5:44 am

what is SDK? :?: :?

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Re: what is SDK?

Post by Skaruts » Sat Apr 03, 2010 6:47 am

KelynC wrote:what is SDK? :?: :?
Source Development Kit

stiv
Posts: 0
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Post by stiv » Sat Apr 03, 2010 1:19 pm

More commonly Software Development Kit

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Post by Skaruts » Sat Apr 03, 2010 2:16 pm

Yes, indeed.

Valve's sdk is called Source (or at least thats what ppl call the Ep1 engine), and so it's called Source SDK. Not just SDK, which was my mistake.

My bad. :D

KelynC
Posts: 0
Joined: Sat Feb 06, 2010 6:52 am

Re: what is SDK?

Post by KelynC » Sat Apr 03, 2010 8:02 pm

Skaruts wrote:
KelynC wrote:what is SDK? :?: :?
Source Development Kit
oh. thx
is it free?

Skaruts
Posts: 0
Joined: Wed Sep 30, 2009 6:18 pm

Re: what is SDK?

Post by Skaruts » Sat Apr 03, 2010 8:38 pm

KelynC wrote:oh. thx
is it free?
It wouldn't hurt to take a minute to read the posts... :wink:

Post Reply