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lightmaps, lightprobes

Posted: Sun Oct 03, 2010 1:50 pm
by theshrike
curious to know, what does blender natively support in terms of lightmaps
plain or sh lightmaps ? mixed baked vertex lighting & lightmaps ? does it support generalized multiple UV sets or does it have a seperate channel
does it have tools for atlassing etc

can you get its lightmap rendering to calculate lightprobes for moving objects (are there tools for distributing those)

what types of material is lightmapping aware of

are there seperate opensource lightmapping tools tied to the blender datastructure

thanks for any info on this