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Any groups working on a single game together?
Posted: Wed Aug 13, 2003 12:50 pm
Are there any groups of artist/coders working on games,,if so do they have a website for that game and can others contribute?
Posted: Wed Aug 13, 2003 7:25 pm
Dracolith and Crescent Dawn are both made by teams of people.. I can only remember CD's URL. its spinheaddev.com
Posted: Wed Aug 13, 2003 10:56 pm
Yep and no. Yes, I'm working on a project, like drawings, idea's watching many lord of the rings like films, modeling characters in blender, learning more about the game engine. And No, because I'll start officialy when the game engine will be integrated in blender again because of many new feature where another users are talking about, but I don't know when the engine comes back or in which lerease it will be live again. Only Ton knows it (I hope
) So I'll hope the engine will be back in release 2.29 or 2.30.
yes the game engine is what makes blender special
Posted: Sat Aug 16, 2003 12:21 am
the main reason Im intrested in blender is the game engine otherwise I would be useing a program such as lightwave or truespace that has a more ergonomic interface
Posted: Sat Sep 06, 2003 9:13 pm
Yep, Ginanh is multiplayer network RPG. It is totaly written in python. For now only text based (on ncurses) user interface is developed. It has the server, the client and the whole protocol already working. I want to do client in blender for many platforms. It is opensource project on GPL.
Posted: Sun Sep 07, 2003 12:37 pm
Well, I have just made a game in Blender. A 1st Person Shooter set in Egypt named 'Bots in Egypt'. It was totally made by me and not a group of persons. The things that were not made by me were the arena and the enemy robot. So I did most of the programming. You can play the game online or download it at www.websamba.com/itarus3d
Posted: Wed Sep 10, 2003 10:34 am
Nice use of borrowed content! Actually a pretty fun little game to play, although better collisions for the weapons would help a lot as well as stopping things from going through floors (but at least you provided a little bit of relief in that he comes back to life after falling through the floor).
You ought to post it at elysiun.com in the game engine forum, that's where we hang out most of the time.
game engine demos
Posted: Wed Sep 10, 2003 2:39 pm
Ive been working on a Starwars Tie Fighter simulator, witch combines cinematics, and game play.
http://www.crossgreyn.com/Blender/starw ... patrol.htm
a stand alone version, can be downloaded...
or the .blend files are available too, if you want to poke around in the logic...
all my stuff requires blender2.25(old game engine vers- http://www.blender3d.org/Download/
Posted: Thu Sep 11, 2003 12:39 am
WOW, nice preview there.
The graphics are really good, it can be a little frustrating to find the opponents though, and the bullets go too slow (but Im sure you had to do that because of collision problems) but its coming along nicely.
Posted: Fri Oct 10, 2003 12:05 pm
Thanks Saluk for the review. But hey I tried a lot but could not stop the player from falling through the floor. That's why I had put that rebirth after the player has fallen. So can you give me a tip on how to stop the player from falling off?
Re: game engine demos
Posted: Mon Dec 08, 2003 6:09 pm
Unfortunately, I can't seem to get the link to work. In fact, the
) cannot be found. I hope
it's just the time of the day or something. ;_;
Anyway, we have just started to use Blender and plan to
continue using it to develop our VibeForce RPG. You can download
an old prototype in the archive section of our site. Thanks. ^_^
Sherman3D Sdn Bhd