In-game mesh editing???

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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CylonWarrior
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Joined: Sun Jun 26, 2011 9:54 am

In-game mesh editing???

Post by CylonWarrior » Sun Jun 26, 2011 10:05 am

My friend and i are working on a project that requires in-game modification of meshes, including extrude, subdivide, and others.

Now i have found the commands, no luck, and i've also tested just doing the modifications by hand and copying the code recorded into the script, again, no luck. I've also tested out toggling edit mode within the game as well.

I must add that i am not new to programming, but i am new to python, and blender. So any help would be greatly appreciated.

OTO
Posts: 60
Joined: Wed Oct 16, 2002 8:51 pm
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Post by OTO » Thu Jun 30, 2011 11:08 am

Hello
I'm a programming illiterate but I guess that you can't "edit" objects inside the GE, at least like that!
You can check for yourself, here's the API documentation:
http://www.blender.org/documentation/bl ... 7_release/
Bye

simtron
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Joined: Sat Sep 11, 2010 8:33 pm

Post by simtron » Fri Jul 01, 2011 8:07 pm

In game extrusions, mesh editing...Not possible :(

You may have all the editings and animate the just like shape keys with triggers in game engine.Dont waste your time reading the API its not there.

dokuro
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Joined: Sun Sep 12, 2010 3:10 pm
Location: Venezuela

Post by dokuro » Thu Jul 14, 2011 5:04 pm

true, what you have to program is the animation, if you whant something extruded then you need to animate that extrusion and then add it to the program.

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