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Posted: Sun Mar 21, 2004 10:30 am
by jesterKing
You need to choose Sumo from the physics dropdown in the world material settings. After that you'll be able to play.


Posted: Sun Mar 21, 2004 2:37 pm
by havocsoft
wonderful. :)

Posted: Sun Mar 21, 2004 11:14 pm
by joeedh
havocsoft wrote:Where is the actor button on the game engine page?
You have to selet "SUMO" from the list of physics engines in the World button.

By the way, does anyone know why is Dynamo there? No one has ever written, as far as I know, anything for it.


Posted: Mon Mar 22, 2004 12:15 am
by havocsoft
This thread says page 7 of 6... phpBB bug me thinks.

Gameengine updated

Posted: Tue Mar 23, 2004 12:48 pm
by jesterKing
I committed yesterday tuhopuu2 solid gameengine to bf-blender CVS. This brings Blender 2.25 physics back to bf-blender.

The process has been done fully for SCons on Linux and Windows, other build systems follow soonish.

Make sure you use the bugtracker to report faulty behaviour (which probably will be found), and check if a bug you think you have found already might have been reported (so we don't get double reports - no, double reports don't speed up the fixing process, they only slow it down).


Posted: Mon Mar 29, 2004 11:53 pm
by gabio
jd-multi wrote:It's a miracle, it works, it's comming back, and it sound like it has a future :P. please keep going on with this, I really wanna see blender 2.3X with game engine, so I can finally use just 1 blender version. :P

Btw, does the save as runtime feature also come back? because it's really usefull and makes us able to share games with people who don't have blender. :D
the web plug-in is also a great demand.

Posted: Fri Apr 02, 2004 10:22 pm
by farbin
Does anyone have A bf-blender with the tuhopuu2 solid gameengine for OSX compiled? I wouldn't mind checking it out, especially for corrections to problems in the OSX beta of 2.25 (The game engine would be released by the time I figure it out myself).

Thanks (sorry to pest all of you Windows users)