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Game Engine Status Thread

Posted: Sat Oct 11, 2003 9:28 am
by djcapelis
I would like to request that the moderators go ahead and moderate the hell out of this thread, make it sticky and have only current status on the game engine posted here.

Or, if no one likes that idea, blast the thread. But I think it would be nice to have a quasi-official announcement thread.

Posted: Mon Oct 13, 2003 12:42 am
by jd-multi
A while ago an article was posted on Blender.org. In that article was wroten that the engine will return between blender 2.30 and 2.50 as plugin or integrated. But I and we can't see if people are really working on the game engine. If people work on a project like the layout of blender, and new features, you can read articles about it. But there's only told that the engine will come back, but I don't see anyone working on it.

It would be very sad to see it slowly dying while people promissed that it comes back. And still many people use blender only for the game engine. So keep it alive and I think Blender's game engine as plugin is a real good idea. Because it's easy to chance the source or add new things, because you've oly the source of the engine and not whole blender.

So maybe in the future we have Blender3d (just tha blender) and Blender unlimited (tha game engine). But for so far, I really like it so hear more about the game engine, because people are thinking is dying slowly. So please tell more about, and if people are working on it to get it back. :D

Posted: Mon Oct 13, 2003 3:06 am
by alien-xmp
Curent status:
The game engine is still waiting on SOLID (the collision detection library) to be open sourced. This is set to coincide with the release of Gino's (the author of SOLID) book.

Tuhopuu2 has enji (the game engine from Blender ~2.0) and a version using ODE as the physics/collision library.

PS Link to the book:
http://www.amazon.com/exec/obidos/tg/de ... s&n=507846

Posted: Mon Oct 13, 2003 7:37 pm
by jd-multi
Still waiting for the Solid. :( But will the author publish it soon as opensource, or must we do something for him? Is someone planning to make a foundation for it, or something like that? Because when there's money needed, you can count me in. I really wanna see it back. Just tell more what's happening with it. :P I'm always interested in such things, and so are more which use the game engine. 8)

Posted: Sat Oct 18, 2003 1:58 am
by wiseman303
Excuse me if I'm wrong but is this the SOLID library that everyone's waiting for?

http://sourceforge.net/projects/solid/

Posted: Sat Oct 18, 2003 4:07 am
by djcapelis
Yes, but that's a much older version I think... believe they are waiting for a release of SOLID ver. 3.5

Posted: Sat Oct 18, 2003 4:21 am
by Blender_owl
Even if its an older version, why couldnt that of been implimented, since we dont have the new one yet, and it could be awhile....

Posted: Sat Oct 18, 2003 6:35 am
by matt_e
Unfortunately, the game engine is dependent on features only available in the newer version.

Posted: Sun Oct 19, 2003 5:50 pm
by jd-multi
If we are still waiting for the new Solid, when will it be released? And what are the new features then? :?

Posted: Wed Oct 29, 2003 3:47 pm
by Money_YaY!
ughh,, is this forreal
http://www.amazon.com/exec/obidos/searc ... 35-8088721

It says 2004

I revolt. I need new game engine now. Please

Posted: Thu Oct 30, 2003 3:02 pm
by Hush
:!:

I hope that's not for real... check Morgan Kauffman's release date for the same book:

http://books.elsevier.com/us/mk/us/subi ... UNN93RB5A4

This site says it is available starting Oct.27, 2003 ... so I wonder if anyone knows the actual date.

Posted: Sat Nov 01, 2003 6:13 pm
by Money_YaY!
I mailed them but no response for a few days so far...

Posted: Sat Nov 08, 2003 10:31 pm
by Homer_S
Well the book looks like its available now. So when will the code be relesed? Anyone know?

Posted: Sun Nov 09, 2003 12:24 am
by Money_YaY!
Sweet ! I mailed the list. So maybe Ton can get Gino now.

Posted: Mon Nov 10, 2003 4:42 pm
by Saluk
Yep, looks like gino is setting up a page for the source :)

Here we go.