Blender 2.25 and .exe files

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

Post Reply
Alexander75
Posts: 0
Joined: Fri Nov 28, 2003 12:45 pm

Blender 2.25 and .exe files

Post by Alexander75 »

Hi to all,
If I make a game using Blender 2.25 and its game engine, how can I create an .exe file for this game, in order to let every users play the game, also who don't have Blender installed?
Thanks in advance,
Alex

Fred_Pyo
Posts: 25
Joined: Sat Nov 02, 2002 8:31 pm
Location: Somewhere in South America

Post by Fred_Pyo »

File menu:
--------------
Save Runtime:
save an exe file that will work on any machine, even if it doesn't have blender.

Save Dynamic Runtime:
Same as above, but you must distrubite the files python20.dll and fmod.dll along with your exe for it to work correclty on other computers. I recomed this one because the first Runtime has many bugs.

Runtine Settings:
Here you set the window resolution, fullscreen or window, color depth, etc etc etc.

I encourage you to visit the forum at
www.elysiun.com
for questions about the game engine, and how to use it... there are many people there willing to help other people join the world of BLENDER!
(ok, that sounded cheezy :lol: )

Alexander75
Posts: 0
Joined: Fri Nov 28, 2003 12:45 pm

Post by Alexander75 »

Thanks for the help, all have worked well and now I have my standalone file.
I surely came to the elysiun forum soon.
Bye,
Alexander

Post Reply