Collision sensors don’t work for static objects?

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Jedijds
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Joined: Mon Jan 30, 2012 5:19 am

Collision sensors don’t work for static objects?

Post by Jedijds » Sun Mar 03, 2013 6:33 am

I have a few bge objects that are set to static and have collision sensors. I want to make a chain reaction between them but they are not responding when they bump in to each other. How to I fix this?
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OTO
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Post by OTO » Sun Mar 03, 2013 9:52 pm

Hello
well, make them "dynamic", maybe?...
Bye

Jedijds
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Post by Jedijds » Mon Mar 04, 2013 3:47 am

The physics type doesn’t seem to matter much. i know the objects that are colliding are parented to another object, would that cause a problem?
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OTO
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Post by OTO » Tue Mar 12, 2013 8:48 pm

Well, now try to enable "Actor"?...

Jedijds
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Post by Jedijds » Wed Mar 13, 2013 3:14 am

That didn’t work either.
I actually changed the collision to near or radar and it seemed to work, I just had to set the distance just right. Thanks for the suggestions.
I wonder y it won’t work when parented? Maybe that will change
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