Stereo 3D, Kinect, and PS Move controls for Blender are here

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Oozie
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Joined: Fri Nov 30, 2012 1:17 am

Stereo 3D, Kinect, and PS Move controls for Blender are here

Post by Oozie » Sat Mar 16, 2013 7:20 pm

Hi,
I created this Blender interface in 3 weeks using only open source software components: Blender, Processing, and RUIS.

http://youtu.be/LySl8bfPJco

It's pretty fun way to do 3D modeling once you learn the system. I reckon that this kind of interface will be useful especially in 3D animation (posing bones, doing motion capture, etc).

I used my own Blender script that provides stereo 3D support for Blender that can be used without Kinect or PlayStation Move. All you need is a 3D display that supports top-and-bottom stereo mode.

Get the Blender script and instructions for using Kinect and PS Move with Blender by downloading RUIS for Processing:
http://blog.ruisystem.net/download#ruis_for_processing

My script is tested to work with 32- and 64-bit Windows. It will also work on OSX and Ubuntu, but you need to do minor modifications on input wrapper functions in ruis_builder.py, that currently rely on ctypes.windll library.

Following features in Blender's Python API would help development of systems like this:
1) A way to mirror a 3D view (its width/height, gizmos, panels, buttons, etc) into another 3D view, with the only differences being separate camera location, rotation, and projection matrix variables.
2) Means to change camera projection matrix or at least its aspect ratio.
---
3D UI researcher
http://takala.org

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