How to move to a frame, with the action of an actuator ?
Posted: Sat Mar 16, 2013 11:38 pm
I'm trying to implement (another) Prezi like presentation solution using Blender and the Game Engine.
I've see and replicate Kris's solution here described http://www.youtube.com/watch?v=I3vMSDxmhQw
However this solution doesn't work like Prezi... because it don't stop at each "slide".
So my question is : can we stop the animation at a specific frame ?
The process would be then:
1) press a specific keyboard key
2) (game) animation will start
3) after 24 frames animation stops
4) Hit again the same keyboard....
5) ... the process repeats step 2) and 3)
and alternative (and more powerful solution)
1) press a specific keyboard key .
2) (game) animation will start
3) animation runs until the next Keyframe
4) Hit again the same keyboard....
5) ... the process repeats step 2) and 3)
I guess that Python is the only way to implement it.
As such , any help, recommendation, suggestions , code examples are welcome.
I've see and replicate Kris's solution here described http://www.youtube.com/watch?v=I3vMSDxmhQw
However this solution doesn't work like Prezi... because it don't stop at each "slide".
So my question is : can we stop the animation at a specific frame ?
The process would be then:
1) press a specific keyboard key
2) (game) animation will start
3) after 24 frames animation stops
4) Hit again the same keyboard....
5) ... the process repeats step 2) and 3)
and alternative (and more powerful solution)
1) press a specific keyboard key .
2) (game) animation will start
3) animation runs until the next Keyframe
4) Hit again the same keyboard....
5) ... the process repeats step 2) and 3)
I guess that Python is the only way to implement it.
As such , any help, recommendation, suggestions , code examples are welcome.