Hello everyone,
I'm not sure, but with version 2.67a BGE seams to have a memory problem...
1) I launch my blend file -> 400 Mo memory, seams fair
2) Testing the scene hitting "P" -> 3000 Mo memory, huh ok
3) Using ESC to quit BGE Embedded Player -> still round 3000 Mo memory used...
And if I test the game again the value gets bigger and bigger... till Blender crashes, running out of memory.
Is someone experiencing the same issue ?
Or did I mess up some configuration options ?
Thx
BGE Memory leak ?
Moderators: jesterKing, stiv
I've just tried to launch the embedded player in 2.66a with the same file.
BGE works really fine and smoother, and memory use doesn't exceed 500 Mo, all going back to normal when stopped.
Probability of a memory management problem in version 2.67a : very high xD
But I'll still waiting for confirmation, just in case...
BGE works really fine and smoother, and memory use doesn't exceed 500 Mo, all going back to normal when stopped.
Probability of a memory management problem in version 2.67a : very high xD
But I'll still waiting for confirmation, just in case...