Blender as a Vj-ing tool

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

RawShark
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Joined: Thu Oct 05, 2006 12:35 am
Location: DE

other web hoster

Post by RawShark »

Hi,

it seems i've chosen not the best file hoster, here is a new link:

http://www.webfilehost.com/?mode=viewupload&id=2444770

plz report if there are also problems.
I currently have no webspace up, sorry for the inconvenience

RawShark

Brubbel
Posts: 0
Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

Hi,
i've tested RawSharks PD - OSC - Blender connection and it works.
I've never heard of PD before so i've got a question.
How can i specify distinct events of a sound which control objects in Blender?
Unfortunately pildanovak's exblendemidi (with midipy.pyd) doesn't run with Blender 2.42 or better said with Python 2.4.
With exblendedmidi one could assign different instruments of a midi-file to different IPO-objects in Blender.
And one could assign the midi-events of that instrument to Blender-frames.
And all that within Blender.

Is there a kind of wave-analysing to be used for that purpose in PD?
Or is it possible - in a Windows environment - to use a midi-file as input for PD? (PD says: Midi Input in Windows is dangerous).



Regards

Michael

Brubbel
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Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

Hi,
not really having understand in depth what the hell PD is doing there, i've tried to add a simple midi-functionality.
In the PD-patch of RawShark i've cutted the connection of the left stereo channel to pd oscsend
and connected a midi velocity-value to pd oscsend.
Beside that i putted a number-field for the control of the midi-channel.
And it works fine. The left cube reacts to keys pressed at the midi-keyboard.
So for me that's the first step.
Is there anybody out there who is experienced in PD and Midi and interested to do a little work to let Blender hear what Midi says?
I will try, but i have to learn what PD does. And i only have a little knowledge about midi.
But i'm very interested in using a midi-file to control Blender objects.

Here is the changed PD - Patch i mentioned.
I don't know if it's of some interest for the ones reading this thread, because my adds and changes are very amateurish.

http://www.remoserv.de/BlenderMidi/in_s ... lusMidi.pd


@RawShark: We talked about that stuff via AIM-Tele a few days ago.
(Just to let You know, that i'm MichaJo. But registering with MichaJo didn't succeed.)



Regards

Michael

Brubbel
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Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

Hi,
seems to be me the only one who's interested in Midi to Blender?
Okay...
I've learned a little PD, Midi and Blender and made a tiny PD-Patch,
which is here: http://www.remoserv.de/BlenderMidi/MidiOscBlender.pd
And here is a little avi which shows the result in Blender:
http://www.remoserv.de/BlenderMidi/MidiOscBlender.avi
(bad quality, screen capture tool has been to slow so i filmed it with a digicam).

A midi sequencer plays a drum pattern.
PD selects the notes to be performed as object-movements (BassDrum, Snare, HighHat) in Blender in realtime.


Regards

Michael

GrinGEO
Posts: 0
Joined: Tue Oct 24, 2006 12:52 pm

Post by GrinGEO »

Hi Blubber
I'm also really interested in this topic. We want to make a project on the university. Do you have interests in contacting? We can also talk in German.
If you have skype we could talk, my account is is igor.campana

Brubbel
Posts: 0
Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

Hi GrinGEO,
in fact i'm waiting for results of the others...
My knowledges concerning PD, OSC and Blender itself are that little...
I'm really impressed by the works of animusic for example.
Have a look here if you are interested: http://www.youtube.com/watch?v=8g5uL1Z764o
They use a propietary motion generation software called MIDImotion.
That's what i'm looking for as an Open Source Application.
Is that the kind of stuff you plan to do in your project?


Regards

Michael

F1LT3R
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Joined: Fri Mar 24, 2006 6:26 pm
Location: London, England
Contact:

I ' M - I N T E R E S T E D !

Post by F1LT3R »

Hi Guys,

I've been writting a Midi Controlled VeeJaying app for a while now. Development is kinda slow, but it's looking really ace.

Here's 2 examples:
http://youtube.com/watch?v=4fhLtcUihnM
http://youtube.com/watch?v=GuM_2d8xnGo
http://youtube.com/watch?v=9roJ9Xd6IYM

I've been using MidiPy.Pyd in Blender 2.37. MidiPy is only compiled to run with Python 2.3 which is really a major draw-back! Blender 2.37 is quite far behind in terms of Modelling, so it takes me ages to do anything, it would be great to have Midi data that would work in any Blender version, that's wy I'm so excited to see you guys are getting Midi into Blender via Osc!!!

The data structure I need to get in to Blender is as follows...
( [ TimeStamp, Device, Channel, Note, Velocity, AfterTouch ] )

If anyone is interested in helping, just drop me an email or instant message me.

Thanks guys!
>>>---[F1LT3R]---|>

stiv
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Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Post by stiv »

MidiPy is only compiled to run with Python 2.3 which is really a major draw-back!
Blender still compiles with Python 2.3. The poor OSXers are still stuck with that version, for example. If you whine nicely over on the testing builds forum, I bet someone would make one for your platform.

F1LT3R
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Joined: Fri Mar 24, 2006 6:26 pm
Location: London, England
Contact:

Tried that...

Post by F1LT3R »

Yeah I tried. I even offered money to the people who'd done it last time, but I've had absolutely no interested and have been buggin them about doing it for almost 4 months. :(
>>>---[F1LT3R]---|>

Brubbel
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Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

It's a slightly different approach but maybe some of you are interested in this thread i've found.

http://blenderartists.org/forum/showthread.php?t=78403


Regards

Michael

F1LT3R
Posts: 0
Joined: Fri Mar 24, 2006 6:26 pm
Location: London, England
Contact:

GET IN TOUCH!!!!

Post by F1LT3R »

Brubbel I am trying to get in touch with you!!!!!

Please get in contact with me ASAP!!!
>>>---[F1LT3R]---|>

Brubbel
Posts: 0
Joined: Sat Oct 14, 2006 11:09 pm

Post by Brubbel »

Sorry, i haven't been here for a while. The thread i mentioned is that interesting and the work which is done there is exactly what i desired.
F1LT3R, won't You join the party? :D

At blenderartists i'm MichaJo.


Regards

Michael

julesd-g6
Posts: 0
Joined: Tue Jan 23, 2007 10:47 am

Hi guys...

Post by julesd-g6 »

(my first ever post on blender.org!!!)

Hi there everyone...

I was just doing a hunt around the net for Midi / Blender stuff and I found this thread. With a pleasing shock I saw Brubbel / MichaJo's post regarding the Midi_Import_X thread on blenderartists.org (see my sig)

Basically, I have been developing Midi_Import_X for a few months now and I think you will agree that it has come on leaps and bounds from Jean-Baptiste Perin's original Midi_Import script from which it is derived.

Thanks for the plug MJ. Great work there....

And for everyone else intrested, please feel free to check out http://blog.global6.net/julesd/index.ph ... i_Import_X for the most recent version of Midi_Import_X which is 0.6 at the time of writing.

Thanks, J
blog with my renders :- http://blog.global6.net/julesd/
website for radio :- www.global6.net Hear me play on wednesdays between 20:00 and 22:00 Uk Time
Thread for Midi_Import_X :- http://blenderartists.org/forum/showthr ... st&t=78403

daslicht
Posts: 0
Joined: Tue Jan 01, 2008 5:04 pm

Post by daslicht »

Brubbel wrote: A midi sequencer plays a drum pattern.
PD selects the notes to be performed as object-movements (BassDrum, Snare, HighHat) in Blender in realtime.
Hello,
thats exactly what I am looking for could you please post the blender and PD files that I can try it here on my mac.

Thank you and best Regards
Marc

asdam
Posts: 0
Joined: Tue Jul 22, 2008 4:24 am

Post by asdam »

Brubbel wrote:Hi GrinGEO,
in fact i'm waiting for results of the others...
My knowledges concerning PD, OSC and Blender itself are that little...
I'm really impressed by the works of animusic for example.
Have a look here if you are interested: http://www.youtube.com/watch?v=8g5uL1Z764o
They use a propietary motion generation software called MIDImotion.
That's what i'm looking for as an Open Source Application.
Is that the kind of stuff you plan to do in your project?


Regards

Michael
Yeah, I bought both of their DVDs. In fact, my friend and I are working on our own version of Animusic. We can already give a drum times to hit at, and it will automatically keyframe everything.

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