"Embedding the 3D web plugin in a web page"

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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muad
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Joined: Tue May 11, 2004 6:08 pm

"Embedding the 3D web plugin in a web page"

Post by muad »

Hi everybody

What happened to the tutorial about "Embedding the 3D web plugin in a web page" (on blender3d.org)? The link is not broken, but doesn't link to the good page...

Thanx to all of you

muad
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Joined: Tue May 11, 2004 6:08 pm

Post by muad »

Hum....ok...that must be normal ....

aether17
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Joined: Wed Apr 28, 2004 5:37 am

Example Files

Post by aether17 »

I still have a PlugIn Page archived on my site at:
http://home.swbell.net/pannomat/server2/
http://home.swbell.net/pannomat/server2/master01.html
http://home.swbell.net/pannomat/server2 ... en01.blend

It Lists 5 servers, Only the First is still active. The rest are dead links.Worked Great on Windows, No Sound on Linux. Example includes blendfile and html embedded code

I think www.pablosbrain.com has the cab files archived if not somewhere. Anyone working on this ? Guinea Pig availabe . I had high hopes for the plugin and I still do.
Kind Regards
Daniel

bmud
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Joined: Sun Feb 08, 2004 8:13 am
Location: Raleigh, NC, USA
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Post by bmud »

I've read that tutorial a dozen times now. It doesn't do me a bit of good. My blender files just don't load up right, and those that I've seen actually running on the web can't be opened by 2.33a or 2.32 and only with 2.25. So I have reason to believe that there's some sort of publishing detail that's being left out. What are you doing to that blend file BEFORE you get to any html? Specifically, when I go to File > Save, why is that wrong? Maybe making every blender file have the same file extension (.blend) was a dumb idea. Now I'm confused as mess.

z3r0_d
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Joined: Wed Oct 16, 2002 2:38 am
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Post by z3r0_d »

bmud wrote:I've read that tutorial a dozen times now. It doesn't do me a bit of good. My blender files just don't load up right, and those that I've seen actually running on the web can't be opened by 2.33a or 2.32 and only with 2.25. So I have reason to believe that there's some sort of publishing detail that's being left out. What are you doing to that blend file BEFORE you get to any html? Specifically, when I go to File > Save, why is that wrong? Maybe making every blender file have the same file extension (.blend) was a dumb idea. Now I'm confused as mess.
the files that can only be opened with 2.25 are either:
signed, locked, or compressed

in order to open them in 2.33 [or any release 2.26 and later, 2.24 and earlier] you need to un-sign/lock/compress them, and save them again.

do this by:
opening them in blender publisher
going into the file menu, and un-checking [under file options] everything
then saving again [with a new file name if you like]

bmud
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Post by bmud »

Is it required that a file be saved as locked xor compressed xor signed to run in the web plugin? I've tried adding many combinations of signing, compressing, and locking, and my .blend file still does not load up properly. The space instead just hangs on the beginning of the technicolor bunny as if the file wasn't found.

z3r0_d
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Post by z3r0_d »

bmud wrote:Is it required that a file be saved as locked xor compressed xor signed to run in the web plugin? I've tried adding many combinations of signing, compressing, and locking, and my .blend file still does not load up properly. The space instead just hangs on the beginning of the technicolor bunny as if the file wasn't found.
no, only to make the blender logo and stuff disappear

bmud
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Post by bmud »


pildanovak
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Joined: Fri Oct 25, 2002 9:32 am
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Post by pildanovak »

Just find any page where it works, (on blender3d.org), copy the code and only modify the name....

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