Hi, my mouse is behaving oddly for all games that require a mouse,
the mouse goes all over the place spining uncontrollably, don't know
what to do, please help......
please help Mouse not working properly in Game Engine (OSX)
Moderators: jesterKing, stiv
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With 2.25 on OSX, setMousePosition() does not work (which sends you flying uncontrolled) and with 2.34 mouse movement pretty much freezes up or becomes extremely un-responsive.
I haven't successfully made a first person .blend that works properly on OSX since I started using Blender.
If there are any ideas, I would love to hear them.
Thanks,
farbin
I haven't successfully made a first person .blend that works properly on OSX since I started using Blender.
If there are any ideas, I would love to hear them.
Thanks,
farbin
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- Posts: 0
- Joined: Mon Sep 06, 2004 6:20 am
- Location: Edinburgh
- Contact:
Mouse
Just to add to this thread - I found some mouse examples that do seem to work ok, but many of the demo games out there seem to have a mouse update issue.
With the 'broken' games it's as if the mouse coords were only read every few seconds and snapping to a large gird, causing you to over shoot your movements and jump about in large steps.
I keep meaning to take a look at the differences between working and non-working mouse code, it could be just that a bunch of folks a few blender versions ago all used a similar mouse reading script, and it is this technique that is now broken under blender 2.34 or OS X (I haven't tested if this is just an OS X issue).
Maybe someone else can examine a few of these cases - I'm a little pushed for time just now.
With the 'broken' games it's as if the mouse coords were only read every few seconds and snapping to a large gird, causing you to over shoot your movements and jump about in large steps.
I keep meaning to take a look at the differences between working and non-working mouse code, it could be just that a bunch of folks a few blender versions ago all used a similar mouse reading script, and it is this technique that is now broken under blender 2.34 or OS X (I haven't tested if this is just an OS X issue).
Maybe someone else can examine a few of these cases - I'm a little pushed for time just now.