Tuhopuu, Latest compile

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Farshee
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Joined: Mon Jan 24, 2005 3:53 pm

Tuhopuu, Latest compile

Post by Farshee » Mon Jan 24, 2005 4:01 pm

Sorry to have to ask but can anyone point me in the direction of the most recent Tohupuu (2 or 3) Windows Compile containing the game engine and its shadows and shaders.

Also on the subject of shaders, can Tuhopuu run ANY GLSL shader?

SirDude
Posts: 233
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
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Post by SirDude » Mon Jan 24, 2005 4:34 pm

Look in the testing builds forum

Farshee
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Joined: Mon Jan 24, 2005 3:53 pm

Post by Farshee » Mon Jan 24, 2005 4:41 pm

Doh!

Thanks SirDude!

BTW, I read somewhere that Tuhopuu3 does not have the shadows, multitexturing and shaders for the game engine. Is this true?

Thanks again

Metallica
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Joined: Thu Oct 17, 2002 12:46 am

Post by Metallica » Tue Jan 25, 2005 2:09 am

http://mark62756.home.comcast.net/tuhop ... indows.zip

last tuhopuu2 build. Tuhopuu3 doesn't have shadow mapping or GLSL it has the current engine parallel to the bf-blender tree i think. in T2 you have to write your own shader type thing with python. or something :x i have a demo of one with normal mapping and something else

http://mark62756.home.comcast.net/multitex.blend

Farshee
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Joined: Mon Jan 24, 2005 3:53 pm

Post by Farshee » Tue Jan 25, 2005 10:29 am

Thanks a lot MetallicA!
This is exactly what I needed!

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