Could Blender support any kind of hardware texture compression, like .DDS?
Is DDS just for DirectX or OpenGL too? Is there any kind of texture compression for OpenGL?
DDS is great because it reduce (up to 10 itmes) the size of a texture and it stays compressed in the graphic card video memory, allowing more textures to be displayed by the game engine.
DDS compressed texture support?
Moderators: jesterKing, stiv
Re: DDS compressed texture support?
not all dds compressions are supported by all graphic cardsarangel wrote:Could Blender support any kind of hardware texture compression, like .DDS?
Is DDS just for DirectX or OpenGL too? Is there any kind of texture compression for OpenGL?
DDS is great because it reduce (up to 10 itmes) the size of a texture and it stays compressed in the graphic card video memory, allowing more textures to be displayed by the game engine.
I don't belive opengl [the standards] support it, but there are probably extensions for it
opengl does however support pallatized images, but blender doesn't exploit this either [it will send opengl a rgb or rgba image]