Maze Game Problem

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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zac _sprint
Posts: 0
Joined: Wed Sep 14, 2005 4:55 am

Maze Game Problem

Post by zac _sprint » Wed Sep 14, 2005 5:00 am

Hello all,

I am having a problem trying to get a ball in Maze Game to follow the Maze. When I press the p key the balls falls through the maze mesh and keeps falling. I have followed all of the instructions from the website

http://users.bigpond.net.au/blendage/pa ... /maze.html

but it still will not work.
Anyone had this problem as well and worked it out?

zac_sprint

pildanovak
Posts: 18
Joined: Fri Oct 25, 2002 9:32 am
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Post by pildanovak » Wed Sep 14, 2005 1:38 pm

hi you should ask this question on elysiun.com, this is mainly developers forum. You should check if in the "world buttons" the physics engine is Sumo. Also the tutorial is for an older version of blender 2.25.

Bogey
Posts: 0
Joined: Fri Oct 24, 2003 6:07 pm
Location: UK

Post by Bogey » Thu Sep 15, 2005 1:18 am

I have had similar problems in the past, and the obvious thing to check
first is normal direction. After that, experement with different sized poly-
gons on the mesh, by subdeviding or even reducing the number of polys
in the mesh. After that you might find if you duplicate the mesh, and scale
it slightly one mesh may catch collisions the other misses. I dosent
need to be visable.
But, after saying that, and old game I wrote awhile
back for 2.25 used to run fineish on an old 500 Athlon, while with my new 3500+ the increased speed is to much for the collision detection. Had to slow the agitator down.
Let me know if you have any success.

Bogey.

zac _sprint
Posts: 0
Joined: Wed Sep 14, 2005 4:55 am

Maze Game Problem

Post by zac _sprint » Thu Oct 13, 2005 3:20 am

Hi all,

Still having problems with the maze game. Have tried all kinds of settings including the recommendations here.


Still looking for a solution,
zac_sprint

Bogey
Posts: 0
Joined: Fri Oct 24, 2003 6:07 pm
Location: UK

Post by Bogey » Fri Oct 14, 2005 9:30 pm

Allthough it sounds simple, something you could try, if you havent allready, is set the starting position of the ball slightly higher. It seems to me that in in some circumstances, if the object is allready colliding, it may pass through. Failing that I would do as pildanovak suggested.

Bogey.

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