Multitexture/GLSL
Moderators: jesterKing, stiv
Multitexture/GLSL
Hey all,
here is a link to a build/patch for multitexture and shaders.
http://snailrose_dir.home.bresnan.net/
If you are not on a windows system. Would you be willing to test the patch out?
Just send me an email or a PM if your willing to.
thanks,
snailrose
here is a link to a build/patch for multitexture and shaders.
http://snailrose_dir.home.bresnan.net/
If you are not on a windows system. Would you be willing to test the patch out?
Just send me an email or a PM if your willing to.
thanks,
snailrose
Re: Multitexture/GLSL
Ok, thanks!!
Let´s check this out


Let´s check this out


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WOW!
HOT! HOT! HOT!
Working great an stable! Ist there Stuff like Bump and Shadow mapping also possible? Do You think this can be work in StandAlones?
Anyway, it would be great if You would contact dreamkatana, who made the great 2.37b Build. Maybe there is a Way to merge. 2.40 is less usable at the Moment, because the missing Armatures. And i think this can take a While till we get them back. So 2.37b is maybe a good Choice.
Really, really hot, Man! Thanks for this. So, the new Year can come!
Doc

Working great an stable! Ist there Stuff like Bump and Shadow mapping also possible? Do You think this can be work in StandAlones?
Anyway, it would be great if You would contact dreamkatana, who made the great 2.37b Build. Maybe there is a Way to merge. 2.40 is less usable at the Moment, because the missing Armatures. And i think this can take a While till we get them back. So 2.37b is maybe a good Choice.
Really, really hot, Man! Thanks for this. So, the new Year can come!

Doc
thanks all,
Doc,
bump/shadow mapping are very possible. some things need to be added for them to work, but its something i'm looking in to.
All this works in the stand alone, its just not included for lack of web space (10mb limit)
Armatures are also up and running in a test build of mine, and the game demos
that use armatures are working. It was just a matter of applying the new changes.
snailrose...
Doc,
bump/shadow mapping are very possible. some things need to be added for them to work, but its something i'm looking in to.
All this works in the stand alone, its just not included for lack of web space (10mb limit)

Armatures are also up and running in a test build of mine, and the game demos
that use armatures are working. It was just a matter of applying the new changes.
snailrose...
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Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great! 
But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think about that. That would be the best GE we ever had!

Greetings,
Doc

But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think about that. That would be the best GE we ever had!


Greetings,
Doc
> But do You had a Look to this Build: *click here* It contains so much
> Improvement. Maybe this can be inserted in Your Build too? Please, please > think about that. That would be the best GE we ever had!
If those changes were to be incorporated as well, it really would be a great new start to the year for GE users!!!
Mal
> Improvement. Maybe this can be inserted in Your Build too? Please, please > think about that. That would be the best GE we ever had!
If those changes were to be incorporated as well, it really would be a great new start to the year for GE users!!!
Mal
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Hey Doc and Snail.Doc_Holiday wrote:Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great!
But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think about that. That would be the best GE we ever had!![]()
Greetings,
Doc
Happy new year!!.
This year I have more time to spend on Blender, I will try to merge this 2.40 with the 2.37b, I already have a 64bit version working, now I just need to set up under windows and linux 32bits.
Cya.
>This year I have more time to spend on Blender, I will try to merge this 2.40 with the 2.37b, I already have a 64bit version working, now I just need to set up under windows and linux 32bits.
YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It looks like the "old" GE is set to rise like a phoenix for 2.41!
Mal
YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It looks like the "old" GE is set to rise like a phoenix for 2.41!
Mal
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