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Multitexture/GLSL

Posted: Thu Dec 29, 2005 7:49 pm
by snail
Hey all,
here is a link to a build/patch for multitexture and shaders.
http://snailrose_dir.home.bresnan.net/

If you are not on a windows system. Would you be willing to test the patch out?
Just send me an email or a PM if your willing to.

thanks,
snailrose

Re: Multitexture/GLSL

Posted: Thu Dec 29, 2005 9:22 pm
by mataii
Ok, thanks!! :wink:

Let´s check this out :D :arrow:

Posted: Fri Dec 30, 2005 11:06 am
by malCanDo
Works great here!

Keep up the great GE work...
Mal

Posted: Sat Dec 31, 2005 9:20 pm
by Doc_Holiday
WOW! :shock: HOT! HOT! HOT!
Working great an stable! Ist there Stuff like Bump and Shadow mapping also possible? Do You think this can be work in StandAlones?

Anyway, it would be great if You would contact dreamkatana, who made the great 2.37b Build. Maybe there is a Way to merge. 2.40 is less usable at the Moment, because the missing Armatures. And i think this can take a While till we get them back. So 2.37b is maybe a good Choice.

Really, really hot, Man! Thanks for this. So, the new Year can come! :D
Doc

Posted: Sun Jan 01, 2006 11:26 pm
by snail
thanks all,

Doc,
bump/shadow mapping are very possible. some things need to be added for them to work, but its something i'm looking in to.

All this works in the stand alone, its just not included for lack of web space (10mb limit) :(

Armatures are also up and running in a test build of mine, and the game demos
that use armatures are working. It was just a matter of applying the new changes.

snailrose...

Posted: Sun Jan 01, 2006 11:36 pm
by LetterRip
snail - the testing builds forum there is a website willing to host blender builds for free - you might want to put the larger build there,

LetterRip

Posted: Mon Jan 02, 2006 10:44 am
by kidb
snail wrote:All this works in the stand alone, its just not included for lack of web space (10mb limit) :(
mailto: kidb at kidb dot de

Posted: Mon Jan 02, 2006 11:10 am
by Doc_Holiday
Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great! :D

But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think about that. That would be the best GE we ever had! :D :D

Greetings,
Doc

Posted: Mon Jan 02, 2006 3:32 pm
by malCanDo
> But do You had a Look to this Build: *click here* It contains so much
> Improvement. Maybe this can be inserted in Your Build too? Please, please > think about that. That would be the best GE we ever had!

If those changes were to be incorporated as well, it really would be a great new start to the year for GE users!!!

Mal

Posted: Tue Jan 03, 2006 12:58 am
by dreamkatana
Doc_Holiday wrote:Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great! :D

But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think about that. That would be the best GE we ever had! :D :D

Greetings,
Doc
Hey Doc and Snail.

Happy new year!!.

This year I have more time to spend on Blender, I will try to merge this 2.40 with the 2.37b, I already have a 64bit version working, now I just need to set up under windows and linux 32bits.

Cya.

Posted: Tue Jan 03, 2006 3:16 pm
by malCanDo
>This year I have more time to spend on Blender, I will try to merge this 2.40 with the 2.37b, I already have a 64bit version working, now I just need to set up under windows and linux 32bits.

YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!

It looks like the "old" GE is set to rise like a phoenix for 2.41!
Mal

Posted: Tue Jan 03, 2006 11:00 pm
by snail
Hey all,
I found Lagan's patch and will apply it to the changes made here, and
post it on elysiun.

Dreamkatana:
When you port it to 240, could you send me the patch?

thanks,
snailrose

Posted: Wed Jan 04, 2006 1:40 pm
by Doc_Holiday
malCanDo wrote:YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Agree! :D :D
I can't wait to see the finished Build. It's like a second Christmas! :D

Posted: Thu Jan 05, 2006 6:29 pm
by Greg Smith
Is anyone currently building a version of this for OSX? Is this likely?

Thanks,

Greg Smith

Posted: Fri Jan 06, 2006 2:54 pm
by malCanDo