CrystalBlend Status
Posted: Tue Jan 10, 2006 10:34 am
Just a little note about status on CrystalBlend. It has been a bit quiet from my side lately but that's because I have been busy with other Crystal Space related stuff and also for CrystalBlend Full (integrated version) I was waiting for Blender 2.4 to be released.
For CrystalBlend Lite (the version that is available now) I plan to continue soon. My first task will be to fix it to be 64-bit clean. I now have a 64-bit system and if I don't fix that then it will be hard for me to proceed. The major issue I'm having on 64-bit is that the code to read .blend files assumes that pointers are 32-bit. Once that is done I can proceed with the further work on it.
For CrystalBlend Full I would like to find developers who can help me setup a first working test-case of an integration of CS with Blender. That means that we need to make a Blender version that allows loading of the Crystal Space dynamic plugins. That would be the basis for the CrystalBlend Full project. I'll talk to Ton about getting a seperate branch in Blender CVS for this.
Pages for Crystal Space and CrystalBlend: http://www.crystalspace3d.org
Greetings,
For CrystalBlend Lite (the version that is available now) I plan to continue soon. My first task will be to fix it to be 64-bit clean. I now have a 64-bit system and if I don't fix that then it will be hard for me to proceed. The major issue I'm having on 64-bit is that the code to read .blend files assumes that pointers are 32-bit. Once that is done I can proceed with the further work on it.
For CrystalBlend Full I would like to find developers who can help me setup a first working test-case of an integration of CS with Blender. That means that we need to make a Blender version that allows loading of the Crystal Space dynamic plugins. That would be the basis for the CrystalBlend Full project. I'll talk to Ton about getting a seperate branch in Blender CVS for this.
Pages for Crystal Space and CrystalBlend: http://www.crystalspace3d.org
Greetings,