Windows 2.41 RC2, with new vertex shader demo

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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fobsta
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Joined: Sat Jun 12, 2004 11:21 pm

Post by fobsta » Wed Jan 18, 2006 10:15 am

New demo is very abstract! I don't know whtas it's doing but it's quite impressive.

thanks for the build

cekuhnen
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Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen » Wed Jan 18, 2006 6:25 pm

that is amazingn work.

just amazing.

i can see that engine to be used for my own industrial design work
as realtime animations/walkthroughs.

djfuego
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Nice

Post by djfuego » Thu Jan 19, 2006 12:03 am

Could really do with an AMD FX/Sse1 optimised build
Is the shader code the same shader code for Direct X stuff?

Anyone?

calli
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Post by calli » Thu Jan 19, 2006 1:02 pm

Great, the shaders are nice and much faster than the old vertex moving ;-)

However, Blender comes to its knees if I use vertex-shader and the VInterlace stereo mode. Too bad as we now have a (auto)stereo display :-(

Seems the "hack" to get vinterlace is not compatible(?) with shaders?

Regards,
Carsten.

Pierre-Luc_Auclair
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Post by Pierre-Luc_Auclair » Thu Jan 19, 2006 6:17 pm

Could anyone post a screencap of the Vertex Shader Demo file? My card is not compatible only does openGL 1.3.

snail
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Post by snail » Thu Jan 19, 2006 9:25 pm

Pierre-Luc_Auclair wrote:Could anyone post a screencap of the Vertex Shader Demo file? My card is not compatible only does openGL 1.3.
Here is a shot...

Image

Thanks,
snail

Pierre-Luc_Auclair
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Post by Pierre-Luc_Auclair » Fri Jan 20, 2006 3:42 am

Hey, impressive.

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