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Windows 2.41 RC2, with new vertex shader demo

Posted: Wed Jan 18, 2006 9:03 am
by erwin

Posted: Wed Jan 18, 2006 10:15 am
by fobsta
New demo is very abstract! I don't know whtas it's doing but it's quite impressive.

thanks for the build

Posted: Wed Jan 18, 2006 6:25 pm
by cekuhnen
that is amazingn work.

just amazing.

i can see that engine to be used for my own industrial design work
as realtime animations/walkthroughs.

Nice

Posted: Thu Jan 19, 2006 12:03 am
by djfuego
Could really do with an AMD FX/Sse1 optimised build
Is the shader code the same shader code for Direct X stuff?

Anyone?

Posted: Thu Jan 19, 2006 1:02 pm
by calli
Great, the shaders are nice and much faster than the old vertex moving ;-)

However, Blender comes to its knees if I use vertex-shader and the VInterlace stereo mode. Too bad as we now have a (auto)stereo display :-(

Seems the "hack" to get vinterlace is not compatible(?) with shaders?

Regards,
Carsten.

Posted: Thu Jan 19, 2006 6:17 pm
by Pierre-Luc_Auclair
Could anyone post a screencap of the Vertex Shader Demo file? My card is not compatible only does openGL 1.3.

Posted: Thu Jan 19, 2006 9:25 pm
by snail
Pierre-Luc_Auclair wrote:Could anyone post a screencap of the Vertex Shader Demo file? My card is not compatible only does openGL 1.3.
Here is a shot...

Image

Thanks,
snail

Posted: Fri Jan 20, 2006 3:42 am
by Pierre-Luc_Auclair
Hey, impressive.