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Blender 2.41 Released: GLSL pond & rigidbody domino demo

Posted: Wed Jan 25, 2006 7:40 pm
by erwin
Thanks to Charlie Carley (snailrose)m Lagan and others, the new official 2.41 Blender release is out now: http://www.blender3d.org.
It has support for OpenGL GLSL vertex and fragment shaders, Blender Materials and multi viewport.

Get the full 2.41 demos here (10Mb, includes extras like Domino demo, GLSL pond):
http://www.continuousphysics.com/ftp/pu ... s-2.41.zip

Docs:
http://www.continuousphysics.com/ftp/pu ... l-Docs.zip

Demos should look like below.
Enjoy,
Erwin

Image

Posted: Thu Jan 26, 2006 11:21 am
by Doc_Holiday
A Dream come true! This is the hottest Release since ... don't know! I love You Guys!

It could take a while to understand how it works and what the Possibilities are. And i has to rethink now, i guess. Blender Gaming is nomore what it was! Thank You all!
Doc

Ps. Now we need lot's of Docus, Demos and Tutorials. :D

Posted: Thu Jan 26, 2006 12:39 pm
by martincg
i love you too :D , agree with that is BIG step ahead with game engine

Posted: Thu Jan 26, 2006 6:31 pm
by malCanDo
Major respect to all who helped with updating the GE ( including Kester, who got it jump-started ).

Now that all the GE users will be using the same ( latest ) version, we'll see a lot more very cool Blender games! Previously, there were many different builds, each using different ( much older ) versions of Blender.

It sounds like the new plugin-architecture, along with VERSE integration, will make it a lot easier for Blender to be used in commercial games studios.
Mal