Bullet Vehicle preview. Vehicle models + tracks wanted...

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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erwin
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Joined: Mon Oct 21, 2002 9:10 pm

Bullet Vehicle preview. Vehicle models + tracks wanted...

Post by erwin » Wed Feb 01, 2006 1:48 am

Bullet physics is still early stages. Here is the first preview for upcoming vehicle support.
After vehicles, character control will follow.
Next to bugfixes and performance improvements, those are the plans for the Game Engine physics:

http://www.elysiun.com/forum/viewtopic.php?t=60491

Can we gather some blend files/links with game-engine friendly (and GLSL?) car models and tracks/environments to drive around?

Thanks,
Erwin Coumans

lucky3
Posts: 12
Joined: Thu Oct 17, 2002 6:08 pm

Post by lucky3 » Wed Feb 01, 2006 4:40 pm

Car's physics look very realistic in spite of the few bugs. How will it work with blender? As a preset or a script?

erwin
Posts: 5
Joined: Mon Oct 21, 2002 9:10 pm

Post by erwin » Thu Feb 02, 2006 12:42 am

you can setup a vehicle either with python or with a actuator.
For now, it's python only:

http://www.continuousphysics.com/ftp/pu ... le_fun.zip

Pierre-Luc_Auclair
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Location: Quebec City, Canada
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Post by Pierre-Luc_Auclair » Fri Feb 03, 2006 7:50 pm

Is it just me or it doesn't work at all? Blender 2.41

erwin
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Post by erwin » Sat Feb 04, 2006 6:52 am

it is a new feature, so use the new blender.exe from that archive.

Pierre-Luc_Auclair
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Post by Pierre-Luc_Auclair » Tue Feb 07, 2006 12:50 am

Yeah well I'm on Linux so no luck !

kidb
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Post by kidb » Tue Feb 07, 2006 6:19 am

Pierre-Luc_Auclair wrote:Yeah well I'm on Linux so no luck !
apt-get install wine

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