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Bullet Vehicle preview. Vehicle models + tracks wanted...

Posted: Wed Feb 01, 2006 1:48 am
by erwin
Bullet physics is still early stages. Here is the first preview for upcoming vehicle support.
After vehicles, character control will follow.
Next to bugfixes and performance improvements, those are the plans for the Game Engine physics:

http://www.elysiun.com/forum/viewtopic.php?t=60491

Can we gather some blend files/links with game-engine friendly (and GLSL?) car models and tracks/environments to drive around?

Thanks,
Erwin Coumans

Posted: Wed Feb 01, 2006 4:40 pm
by lucky3
Car's physics look very realistic in spite of the few bugs. How will it work with blender? As a preset or a script?

Posted: Thu Feb 02, 2006 12:42 am
by erwin
you can setup a vehicle either with python or with a actuator.
For now, it's python only:

http://www.continuousphysics.com/ftp/pu ... le_fun.zip

Posted: Fri Feb 03, 2006 7:50 pm
by Pierre-Luc_Auclair
Is it just me or it doesn't work at all? Blender 2.41

Posted: Sat Feb 04, 2006 6:52 am
by erwin
it is a new feature, so use the new blender.exe from that archive.

Posted: Tue Feb 07, 2006 12:50 am
by Pierre-Luc_Auclair
Yeah well I'm on Linux so no luck !

Posted: Tue Feb 07, 2006 6:19 am
by kidb
Pierre-Luc_Auclair wrote:Yeah well I'm on Linux so no luck !
apt-get install wine