Blender 2.42 Windows Preview 15: Bugfixes/Vehicle simulation

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erwin
Posts: 5
Joined: Mon Oct 21, 2002 9:10 pm

Blender 2.42 Windows Preview 15: Bugfixes/Vehicle simulation

Post by erwin » Mon Apr 17, 2006 9:03 am

Here is a new Blender 2.42 Windows preview Build, number 15

Bullet Physics improvements/fixes:
- 'dynamic' only rigidbody (without rotation), for character movement
- collision sensors on added object fixed
- collision sensor support ('triggers')
- ghost / trigger rigidbody support (collision detection but no contact response)
- several other Bullet fixes / improvements in collision detection and constraint solver
- vehicle demo (raycast vehicle)
General fixed:
- fixes crashes related to armatures

Blender 2.42 Windows executable:
http://www.continuousphysics.com/ftp/pu ... view15.zip

Blender 2.42 Linux executable:
http://www.continuousphysics.com/ftp/pu ... iew15a.tgz

Physics Demos:
http://www.continuousphysics.com/ftp/pu ... view15.zip

Graphics Demos/Parallax Mapping:
http://www.continuousphysics.com/ftp/pu ... view15.zip

Graphics Docs:
http://snailrose_dir.home.bresnan.net/

Erwin
Last edited by erwin on Sat Apr 29, 2006 6:58 pm, edited 4 times in total.

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Mon Apr 17, 2006 3:09 pm

WoW! :o
The paralax mapping is awesome, seems displacement :shock:
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Thu Apr 20, 2006 7:59 am

AWESOME, so fast and stable :shock: parallax is out of this world :D

thanks
:-) Hosting for your test builds:
GraphicAll.org

elander
Posts: 0
Joined: Sun Dec 19, 2004 4:30 pm

Post by elander » Fri Apr 21, 2006 5:30 pm

Very nice! Will it support HDR or Bloom anytime soon?

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Mon Apr 24, 2006 5:51 pm

YAY my ship can fire again without crashing, nice work on edit object!!
:-) Hosting for your test builds:
GraphicAll.org

SreckoMicic
Posts: 0
Joined: Sun Mar 12, 2006 4:50 pm

Post by SreckoMicic » Fri Apr 28, 2006 3:03 pm

I can't start this build. It report me that it can't find libgettext library but it is installed on my ubuntu linux. Any solutions?

simon_g
Posts: 0
Joined: Fri May 12, 2006 12:10 pm

Post by simon_g » Fri May 12, 2006 12:16 pm

you probably have a different (newer) version of that library

In my case (ubuntu breezy) creating a symbolic link did help:
(please note that I'm not really certain if this is a 'safe' solution - it's just a way of working around libary dependency issues)

Code: Select all

sudo ln -s /usr/lib/libgettextlib-0.14.5.so /usr/lib/libgettextlib-0.14.3.so
If you don't want to mess with your setup you'll probably have to compile blender yourself.
Last edited by simon_g on Tue May 16, 2006 9:27 am, edited 1 time in total.

jm
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Joined: Mon Aug 25, 2003 11:31 am
Contact:

Post by jm » Mon May 15, 2006 6:27 pm

awsome
- 'dynamic' only rigidbody (without rotation), for character movement
- fixes crashes related to armatures

my complex armature system is now visible&functional simply when I hit P. that speed up all game animation process. thx a lot. awsome

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