Future of GameEngine

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri » Wed Jan 10, 2007 1:58 pm

snail wrote:Yes. There is also some experiments with import/export XML logic
http://home.bresnan.net/~snailrose/tmp-del/example0.txt
How will the python scripts be exported in this XML?

snail
Posts: 0
Joined: Sun Apr 25, 2004 11:11 pm

Post by snail » Thu Jan 11, 2007 4:51 am

Thats a good question, since it's being exported I see no reasion to not export the python script as well.
Then load it with something like:

Code: Select all

<controller name="pythonCont" type="Python">
	<input>
		<string type="File">someBlenderScript.py</string>
	</input>
</controller>

Reverent
Posts: 0
Joined: Thu May 10, 2007 1:49 pm

To Ogre or not to Orge

Post by Reverent » Thu May 10, 2007 2:24 pm

Hello there,

I'm a professional game artist and would like to do a personal project with blender. Its a adventure game very simelar to the new Sam and Max series. I am wondering if anyone has any news about the whole Orge in blender idea?

Greetings!

The Reverent

toonist
Posts: 0
Joined: Fri May 18, 2007 3:30 pm
Location: Finland

Re: To Ogre or not to Orge

Post by toonist » Sun May 20, 2007 7:59 pm

Reverent wrote:Hello there,

I'm a professional game artist and would like to do a personal project with blender. Its a adventure game very simelar to the new Sam and Max series. I am wondering if anyone has any news about the whole Orge in blender idea?

Greetings!

The Reverent
What I hear, the development of the OGRE plugin is processing nicely and maybe it will be released this year already. Though I think that the developer doesn't want to make any promises for the release date...

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