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2.42 GE problems for Erwin

Posted: Mon Jun 05, 2006 6:50 am
by Rebel
Hi Erwin,
Thanks for your continued work on the GE. I believe that it is really worth the effort. However, I have a question that I have posted since the 2.37 version. On my PC, any movement of objects, or in the case of a tracking camera, shows jerky or flickering movement. The key presses also show a press and release if I use my older programs generated with any version from 2.34 down.

I have tried generating short programs with the latest versions, and the keypress problem is not there, but the motion of objects and/or backgrounds is jerky (not smooth). Are you also getting this problem? My PC is a P4 3 Ghz, and the graphics card is a GE Force 5700. Is there a way around this problem. I am still on dial-up internet and downloaded your 2.42 preview, and it took 42 minutes. The motion and keypress problems are still there, so there is little point to try the bullet physics and other features. Thanks for your efforts so far.

Keith R

Posted: Mon Jun 05, 2006 6:06 pm
by z3r0_d
does this have anything to do with the change from doing logic and physics every time the screen was drawn to a fixed number of times per second [regardless of how many frames are drawn] in blender 2.35?
235 release logs wrote:Fixed Time System

Logic & physics no longer depend on frame rate. As defult logic happens at 30Hz and physics at 60Hz, this can be configured via Python with GameLogic.setLogicTicRate(30) and GameLogic.setPhysicsTicRate(60). Some logic bricks (e.g. IPO, Action, camera, track to actuators) still run at the frame rate for smooth motion.

Posted: Mon Jun 05, 2006 7:15 pm
by Rebel
This sounds like the cure, but I don't know programming in Python, so would it not be a good idea to just include it each release?

Keith R

Posted: Wed Jun 07, 2006 6:43 am
by Rebel
Just to add to this thread........how does everyone else use the GE? Surely almost every type of game will be effected by flickering motion. Do the majority know how to set this up in the game logic? It would be nice top know. Thanks.

Keith R