Local rotation axis and Rotation order

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Post Reply
gianmichele
Posts: 0
Joined: Fri Jan 11, 2008 4:35 pm
Location: Pisa

Local rotation axis and Rotation order

Post by gianmichele »

Is there some way to change the alignmen of the local rotation axis of a bone ? Is it possible to change the rotation evaluation order of a bone (say from XYZ to ZXY) ?

Thanks for the help

Gian

aligorith
Posts: 0
Joined: Sun Dec 05, 2004 3:40 am
Location: Chch, NZ

Post by aligorith »

Hi,

Internally, bones use quaternions to calculate their rotation, not eulers. So changing the 'rotation order' doesn't really make sense here, as that won't really do anything.

Regards,
Aligorith

gianmichele
Posts: 0
Joined: Fri Jan 11, 2008 4:35 pm
Location: Pisa

Post by gianmichele »

Thanks Aligorith.

For me, as an animator, the rotation order has more to do with a way to fully visualize and prevent gimbal lock. I'm really not an expert about these things, but I tried to translate my little knowledge into Blender and...yes, I'm a new and really excited switcher from "the dark side" :D

Thanks again

Post Reply