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Local rotation axis and Rotation order

Posted: Wed Feb 06, 2008 5:14 pm
by gianmichele
Is there some way to change the alignmen of the local rotation axis of a bone ? Is it possible to change the rotation evaluation order of a bone (say from XYZ to ZXY) ?

Thanks for the help

Gian

Posted: Wed Feb 06, 2008 9:35 pm
by aligorith
Hi,

Internally, bones use quaternions to calculate their rotation, not eulers. So changing the 'rotation order' doesn't really make sense here, as that won't really do anything.

Regards,
Aligorith

Posted: Wed Feb 06, 2008 10:29 pm
by gianmichele
Thanks Aligorith.

For me, as an animator, the rotation order has more to do with a way to fully visualize and prevent gimbal lock. I'm really not an expert about these things, but I tried to translate my little knowledge into Blender and...yes, I'm a new and really excited switcher from "the dark side" :D

Thanks again