Hand rigging problems

Animation tools, character animation, non linear animation

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pancreasboy
Posts: 0
Joined: Fri Jun 05, 2009 4:22 am

Hand rigging problems

Post by pancreasboy » Thu Oct 15, 2009 3:28 am

Hi all, I'm going crazy, I've tried to follow 2 tutorials on rigging a character (specifically the hand) and mine just aren't working!!!

The first tutorial I tried to follow was http://www.youtube.com/watch?v=iTeHY_2Z0_4

and at around the 33 minutes, 30 seconds time frame (which is getting the index finger rigged for IK) David Allen Ward says to Copy Location and Copy Rotation constrain the cIndex.L with the fingIndexStart.L

problem is this moves my finger bones, then later on when I try to add IK constraint on the fingIndexIK.Land cIndex.L and then try and scale the cIndex.L it doesn't bend the fingers at all :(

Here's my file http://www.twistedpancreas.com/3d/armTest1.blend

So I tried a different approach with this tutorial http://www.blender.org/documentation/ht ... .F.S68.313

but when it came to setting the IK solver for the wrist it screws all my bones up when BO referencing my armIK.L

Here's my file http://www.twistedpancreas.com/3d/armTest2.blend

So now I'm tearing the lack of hair out of my head.

Can anyone please help me out.

Thanks in advance.

Hewi
Posts: 0
Joined: Thu Oct 15, 2009 4:39 pm
Location: Belgium

Post by Hewi » Fri Oct 16, 2009 5:57 pm

"DVD Training 1: The Mancandy FAQ " will teach you all about rigging, and it will work, but it is quite severely complex (read professional)

this is eventually the bottom line of rigging: it's difficult, keep looking for info and tutorials and don't give up, it will work

Eventually

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