Flip pose for a whole animation, all keys
Posted: Tue Jan 18, 2011 6:07 pm
Hey blenderers!
Created a 180 frame long animation in 2.54a with like 40-50 key-frames. This will be for a game, with at least an other 30 animations. All the animations are from left to right, then the same from right to left.
After I finished the animation from one side I can create the mirror of it, by copy-flip paste every key-frame, but that is a loads of extra work throughout the whole project. Is there any method to automatically flip-pose all the keys for the whole animation?
Thanks for any help.
Created a 180 frame long animation in 2.54a with like 40-50 key-frames. This will be for a game, with at least an other 30 animations. All the animations are from left to right, then the same from right to left.
After I finished the animation from one side I can create the mirror of it, by copy-flip paste every key-frame, but that is a loads of extra work throughout the whole project. Is there any method to automatically flip-pose all the keys for the whole animation?
Thanks for any help.