Converting IK animation in 2.55

Animation tools, character animation, non linear animation

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Jakten
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Joined: Sat Nov 13, 2010 3:24 am

Converting IK animation in 2.55

Post by Jakten » Tue Apr 19, 2011 1:00 am

Hi, I am attempting to import a character into a game engine that has IK legs. The problem is when I import it the legs don't move. I need to find a way to bake or convert the IK poses to be FK so I can remove the IK information. Does any one know if this is this possible at all?

Jakten
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Joined: Sat Nov 13, 2010 3:24 am

Post by Jakten » Mon Apr 25, 2011 11:38 pm

Hmm, has anyone had to deal with this before you could give me even a little bit of help?

Erufailon
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Joined: Wed Jan 07, 2004 11:48 am

Post by Erufailon » Sat Jun 18, 2011 1:10 pm

I have the same problem, but unable to find a solution. I'm trying to export collada to vue, but the animation doesn't export, because it's based on IK.

Spartacus
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Joined: Thu Jul 21, 2011 4:56 pm

Post by Spartacus » Thu Jul 21, 2011 6:25 pm

I don't think you can export baked animation with builtin scripts. In order to use IK-animation in some other engine you have to create your own export script or implement your own IK-algorithm.

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