Cloth Explodes/Shreds During Simulation

Animation tools, character animation, non linear animation

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freshquiz
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Joined: Thu Feb 09, 2012 11:24 pm

Cloth Explodes/Shreds During Simulation

Post by freshquiz » Mon Feb 13, 2012 10:02 pm

Hi guys,

I have created some 3d shirts from 3DS Max using cutouts and virtually "stitching" them together. I also have a humanoid for these garments.

When I import the two into Blender, add a cloth modifier to the garment, a collision modifier to the humanoid and try to simulate, the garment always ends up exploding outwards in every direction and just shredding itself to pieces.

If I did the same simulation in 3DS Max, the garment would just drape over the humanoid, as in reality and as per my wishes.

Does anyone know why this is happening in Blender and how to fix it?

Any help would be much appreciated.

freshquiz
Posts: 0
Joined: Thu Feb 09, 2012 11:24 pm

Post by freshquiz » Mon Feb 13, 2012 11:04 pm

I can confirm now, that I get the same problem even with a garment created out of one piece, not "stitched" together. So I don't think that is the problem.

freshquiz
Posts: 0
Joined: Thu Feb 09, 2012 11:24 pm

Post by freshquiz » Tue Feb 14, 2012 1:16 am

Never mind guys, I think I got it.

Turns out that my models were miniscule in size (unrealistic) and that was causing all sorts of problems. I scaled the sizes up and I don't see anymore explosions, so all good.

Thanks anyway :)

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