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kinect for windows and blender
Posted: Wed Aug 15, 2012 12:30 pm
Hello, (hopefully thi is the correct place in this forum)
I want to try some motion capture with blender and a "kinect for windows".
After now some days of research why it isn't working, I saw that the most tools there out seems to be for the xBox Kinect and Blender.
Does anyone know a tool / website / tutorial which connects a "kinect for windows" to blender?
The SDK (including drivers) are installed of the Kinect for Windows and the device is getting detected correctly in windows.
Posted: Thu Aug 16, 2012 6:09 pm
See Blender Loop Station:
I dunno how far this project has been developed...
Otherwise, get a utility that can record motion captures to BVH and import that into blender
Posted: Thu Aug 16, 2012 11:58 pm
thank you for your answer.
I tried the Loop Station already, but this was build for the Windows SDK beta 1 or 2. That didn't worked with the offical final Windows SDK 1.0. In the final release are a lot of changes.
I played also a little bit with the testgames from Windows kinect SDK but my conclusion was that the kinect isn't that good as I thought.
Posted: Tue Sep 25, 2012 6:00 am
Hey, This post looks a little old, and not sure if you're still looking for that answer. I've stumbled onto this a while back, and it seems it could be of some use to you. It may require you to download a few plugins (i dont have a Kinect cam, so i'm not sure on any results, as of yet). But, seems to be enough to get some pretty great stuff!
Original Web-source is down, but the article has been posted on other websites. In Yahoo, type in "How to hack your kinect"
you should get something like this:
http://www.maximumpc.com/article/how-to ... our_kinect
You should find all the information you're looking for in that article. There's a website it'll link you too, where you can get an up-to-date, plugin for the kinect cam, and everything. ^_^