Breaking character into parts and keep animations?

Animation tools, character animation, non linear animation

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marcoantap
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Joined: Sat Sep 17, 2011 1:38 am

Breaking character into parts and keep animations?

Post by marcoantap » Sun Mar 10, 2013 2:06 am

Hi!

I have a rigged, skinned and animated character. Now I want to separate its head into a new object, so I will have two pieces: head & body. I will make new heads and exchange them... so what I'm doing is a character customizer in Unity. Is there an easy way to achieve this in Blender?? If I make it, I will share the customization system with the community :)

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