I apologize if this forum isn't the proper place for the following; I'd welcome it if someone wants to point me to a better location (or just move this) -- but this is the most appropriate place I could find.
I am having a problem with the skeleton files created by the blender2ogre exporter. (Note however that I'm not completely convinced the problem is the exporter rather than Blender itself; hence the posting here.)
Specifically, I am getting the following kind of <bone> elements in the skeleton.xml file:
Code: Select all
<bone name="BottomBone" id="0" >
<position y="-0.216652" x="0.000072" z="-1.998395" />
<rotation angle="0.000000" >
<axis y="0.000000" x="-0.000000" z="0.000000" />
</rotation>
</bone>
Notice that the axis of rotation is [0,0,0], which isn't a valid axis. I am guessing this is due to something I'm doing wrong in creating the animation in Blender, but I have spent days trying to figure it out. I have tried resetting the transforms, changing the rotation type to Quaternion, Angle/Axis, Euler, etc; and many other things - to no avail. Does anyone have any ideas?
I'm using Blender 2.66a and blender2ogre 0.5.9 (although I also tried the fork "0.6.0" that some enterprising user posted; no difference).
Thanks.