Accomplished: Have a MakeHuman character (FirstcharacterTest_3) in Blender with a simple armature that I can import into UDK. I can manually animate the character and everything works as expected. I have imported an unrelated bvh file with a run action (runningRenamed) into Blender and it runs as expected. The bone names that move in the bvh file are the same there and in the character armature, but the character armature contains some additional bones (e.g. complete hands, jaw, etc.).
Current Status: I can append the running Action from the bvh Blender file into the character Blender file and can see the action in the Action Editor and Timeline screens. The append operation generates the following console entries, which don't appear to show any errors:
I can run the animation and see the current frame line move in the timeline and the action editor but the character's armature does not move. The Blender 2.6 doc indicates that the armatures need to be the same, and I know they are not.undo push Link/Append from Library
undo push runningRenamed
recalcdata Firstcharactertest _3
Question: Is there any way I can link the action I have imported to the bones that are correctly named in the action? The Action Editor has lots of options in its menus but I don't know Blender well enough to know if any of them would help.
Thanks in advance for any suggestions.