Hi, I'm currently on a project where I mission is to animate a robot via the kinect motion capture whose joints are screws and key members of a sort of wheels. Soon I'd make the rotation constraints on the arm is correct. Currently my mocap is a little buggy. Ideally it will be to interpret the movement of the actor by recording only the rotation information on Y.
I attached a picture in case.
Animation tools, character animation, non linear animation
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