Animation tools, character animation, non linear animation
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If I extrude a series of cubes of decreasing size to form a tail, for example, and then extrude a series of bones through the center of the tail, it is easy to keyframe an animated movement for the tail. If I add one more cube to the end of the tail, this cube does not animate in sync with rest of the tail. I've tried reparenting the mesh to the armature in various ways but none worked. Is there a way to do this without having to repeat the entire keyframing/animating process (used for the old mesh) with the new mesh? I have a feeling some sort of vertex weighing process is involved?