I'm using rigid body physics, but not the Blender Game engine. (using the physics controls in the left pane of Blender). For some reason, objects pass through one another. See video:
https://dl.dropboxusercontent.com/u/121 ... ndPhys.mp4
They're both set to "mesh" for rigid body shape, the torus is set to "active" and the cylinder is "passive" so it stays put. What am I doing wrong?
Animation tools, character animation, non linear animation
1 post • Page 1 of 1