I am having major problems with my rig in the new builds. it worked fine in the last release.
Here is how I organized my rig:
- I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig)
- I use emptys with track to constraints and ik solvers to move the rig
- I found that it wasn't tweakable enough so I have a second set of armatures(the animation rig) that controll the empties so I can edit all of the keyframes for all of the empties at the same time.
Now when I move the animation rig the empties move but the base rig stays in the same place untill the frame is changed. It updated on refresh with the last official release.
Can anyone confirm this bug?
-Steve
Rig problems in new builds
Moderators: jesterKing, stiv
Re: Rig problems in new builds
Post a simple demo blend and I'll look at it.
Chris
Chris
Here is the rig I am using
First try and moce the empties, then try to move the other set of bones that controll the empties.
http://www.o9studios.com/stally/rig.blend
Thanks,
Steve
________________
www.o9studios.com
First try and moce the empties, then try to move the other set of bones that controll the empties.
http://www.o9studios.com/stally/rig.blend
Thanks,
Steve
________________
www.o9studios.com
Re: Rig problems in new builds
It sounds like the same bug that I nagged Hos about some time ago... It was fixed shortly after 2.32, do you still have the bug?steve_t wrote:I am having major problems with my rig in the new builds. it worked fine in the last release.
Here is how I organized my rig:
- I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig)
- I use emptys with track to constraints and ik solvers to move the rig
- I found that it wasn't tweakable enough so I have a second set of armatures(the animation rig) that controll the empties so I can edit all of the keyframes for all of the empties at the same time.
Now when I move the animation rig the empties move but the base rig stays in the same place untill the frame is changed. It updated on refresh with the last official release.
Can anyone confirm this bug?
-Steve
--- and by the way: that Armature->empty->armature thing can be simplyfied a lot if you remove the empties.. it wil work just fine like Armature -> armature. Been there, done that !!!