How to change edit mode pose without removing vertices
Posted: Mon Oct 28, 2013 10:35 am
Sometimes we would like to change a bit shape of our mesh. It happens especially when we apply armature to our mesh and then our mesh is a little deformed even if armature is in default position. Example:
http://imageshack.us/a/img600/999/7g9i.jpg - mesh before applying armature
http://imageshack.us/a/img600/999/7g9i.jpg - mesh after applying armature
http://imageshack.us/a/img15/2682/eocj.jpg - we see the difference
In order to solve the issue we must tune mesh in edit mode. Do You know how to do that? Keep in mind that I spent a lot of time in weight painting mode in order to tune weights, so I cannot remove any vertices because my work would be lost. The way which I search is to attract one mesh to another one. In this way all the vertices woould be the same ones, just their position will changed.
http://imageshack.us/a/img600/999/7g9i.jpg - mesh before applying armature
http://imageshack.us/a/img600/999/7g9i.jpg - mesh after applying armature
http://imageshack.us/a/img15/2682/eocj.jpg - we see the difference
In order to solve the issue we must tune mesh in edit mode. Do You know how to do that? Keep in mind that I spent a lot of time in weight painting mode in order to tune weights, so I cannot remove any vertices because my work would be lost. The way which I search is to attract one mesh to another one. In this way all the vertices woould be the same ones, just their position will changed.