reposted from the appropriate thread at elYsiun:
pinBone success!
The feature works, at a basic level. I noticed a couple of unexpected behaviors that I have to track down, but let me tell you it's cool.
I'm not going to make an anim yet, because of the the small glitches, but here's what I did tonight:
1. made a walkcycle action.
2. made an action in which my character jumps from one (imaginary) platform to another, ending the action several units above and to the left of where it started.
3. Added into NLA: jump action, walk action, jump action, using pinBone on the left foot, then the right foot.
4. The resulting animation... oh hell. Here's what happens (click the image to see a brief animation):
That's right - the positioning of the armature picks up where the last one left off, at least in reference to the pinned bone. Remember- each action was designed individually, with no regard for armature positioning.
Yes, I know that the walkcycle's crap, and that the hands go weird at the end, but all in all, I'm a happy guy tonight.