New patch allows frame skipping for armature ghosting

Animation tools, character animation, non linear animation

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harkyman
Posts: 98
Joined: Fri Oct 18, 2002 2:47 pm
Location: Pennsylvania, USA
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New patch allows frame skipping for armature ghosting

Post by harkyman » Tue Nov 15, 2005 4:17 pm

http://projects.blender.org/tracker/ind ... 9&atid=127

The current implementation of armature ghost drawing only draws in
increments of a single frame. For armatures with slower motions, you
may have to up the ghosting level to 20 or more to really get a good
visualization, which in turn slows down your frame rate drastically.

This additional variable allows you to indicate how many frames apart
in the Action's timeline the ghosts should be drawn. So, you choose
Ghost: 5, which would normally show you five frames worth of ghosts
on either side of the current frame. Now, setting Step: 2 (instead of
the default 1), still draws five ghosts on either side, but one for
every other frame, showing you 20 frames of action instead of the
previous ten, but still only drawing ten ghosts.

I've played around with my build and find the ghost drawing feature much more useful with this tweak implemented.

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Tue Nov 15, 2005 4:24 pm

Nice, what about a diferent color for future and past frames, lets say blue and red or something like that
:-) Hosting for your test builds:
GraphicAll.org

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Tue Nov 15, 2005 9:57 pm

harkyman,

I had just started looking at the code to do the same thing - as you say the patch is pretty simple and very useful, so i don't see why it wouldn't be included.

LetterRip

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