Hello, all!
Working with the über-cool 2.4 RC1, and have found that attempting to parent a mesh to an armature no longer offers the "Parent to Bone" option... which is what I need (since this is a mechanical animation). Am I missing something, or did that go away with the new animation system?
Or is it accessed in a new way as-yet-undocumented?
-Bischofftep
Parent to Bone gone?
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Found the Answer
Heya:
Found the problem. I wasn't selecting the BONE to parent to (in pose mode) I was selecting the whole armature (old method?).
Thanks anyway!
-Bish
Found the problem. I wasn't selecting the BONE to parent to (in pose mode) I was selecting the whole armature (old method?).
Thanks anyway!
-Bish