Blender3D and Animation Question

Animation tools, character animation, non linear animation

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HistoryGuy
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Joined: Wed Dec 21, 2005 2:21 pm
Location: Wayland, NY

Blender3D and Animation Question

Post by HistoryGuy » Wed Dec 21, 2005 9:21 pm

Hello,

I have been learning the inside and out of Blender pretty much for almost 1/2 a year... I was wondering if and when I should begin to tackle Animation... I ask because I want to become familar with Blender to the point where I will be able to do the following:

+ Pre-Game cinematics (opening videos)

Any insights, or feedback on this topic would be useful.

Thanks!

- HistoryGuy
"Those who fail history, are doomed to repeat it." - Former Teacher

gabio
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Location: Canada - Québec - Sherbrooke
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Post by gabio » Wed Dec 21, 2005 10:53 pm

Start working with Blender 2.40. The release will be in a day. Completely new animation system for you.

joeri
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Post by joeri » Wed Dec 21, 2005 11:57 pm

Well, very good!

But you might be better off at a user forum, that's where all the animators hang out.
I'd say start with moving cars and objects. Then add moving the camera.
Then go into character animation (buy a book about it might help you alot)
Maybe forward animation first (no ika) Just to get the feel of it. (this means creating movements by rotating joints). Then dare full fletched IKA. By that time the orange project will have created a bunch of files for you to study.

Happy blending!

HistoryGuy
Posts: 0
Joined: Wed Dec 21, 2005 2:21 pm
Location: Wayland, NY

Post by HistoryGuy » Sat Dec 24, 2005 1:55 am

Thanks guys!

BTW, tackling character modeling as of now -- kind of a newb at it considering I have been attempting to build people out of blocks... Lol. :P I've been getting use to of editing cylinders and their vertices, so hopefully soon I can begin some form of animation...

Thanks again!

- HistoryGuy

ps: Downloaded 2.40... <3 Blender Team! :D
"Those who fail history, are doomed to repeat it." - Former Teacher

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